Journal Entry 1
Project B » Devlog
Date: 28. 3. 2023
Activity:
- Started implementing the level design from Project A
Notes:
So far I have made the level layout in the tile map, put the various object prefabs where they are supposed to be and implemented their mechanics (switches, platforms, teleporters). I had to slightly readjust the upper most part of the level as upon playtesting I found out it is basicly impossible to get through the part with jumping over/crouching under spikes as the jump is not long enough and there is not enough space to crouch under the second set of spikes. However there were so far no issues with getting through the rest of the level.
Invested hours:
One-page level design implementation - 2 hours
Get Project B
Project B
mff-gdintro-2023-b
More posts
- Journal Entry 3Apr 16, 2023
- Journal Entry 2Apr 03, 2023
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