Journal Entry 1


Date: 28. 3. 2023

Activity:

- Started implementing the level design from Project A

Notes:

So far I have made the level layout in the tile map, put the various object prefabs where they are supposed to be and implemented their mechanics (switches, platforms, teleporters). I had to slightly readjust the upper most part of the level as upon playtesting I found out it is basicly impossible to get through the part with jumping over/crouching under spikes as the jump is not long enough and there is not enough space to crouch under the second set of spikes. However there were so far no issues with getting through the rest of the level.

Invested hours: 

One-page level design implementation - 2 hours

Get Project B

Leave a comment

Log in with itch.io to leave a comment.